![]() The engine also integrated a level editor, UnrealEd, that had support for real-time constructive solid geometry operations as early as 1996, allowing mappers to change the level layout on the fly. Īmong the features of the engine were collision detection, colored lighting, and a limited form of texture filtering. According to an interview, Sweeney "wrote 90 percent of the code in the engine." Ī screenshot of the first version of UnrealEd, displaying an user interface written in Visual Basic. After years in development, it debuted with the game's release in 1998, although MicroProse and Legend Entertainment had access to the technology much earlier, licensing it in 1996. Having been programming since an early age and creating editing tools for ZZT (1991) and Jill of the Jungle (1992), Sweeney began writing the engine in 1995 for the production of a game that would later become a first-person shooter known as Unreal. The first-generation Unreal Engine was developed by Tim Sweeney, the founder of Epic Games. History First generation: Unreal & Unreal Tournament ![]() 1.1 First generation: Unreal & Unreal Tournament.
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